![]() While it's no classic, every Monkey Island fan should be playing this. There's also a clever twist on the familiar map puzzle routine as well. If you fail to spot an item, it can become a grating experience, like any adventure game, but 90% of the time you'll be sure about what you have to do. Puzzles-wise, things are pleasingly Monkey. The introduction of an old favourite about halfway through helped things too. Even his character model grew on me as 1 progressed. While you might skip some dialogue from the supporting cast, you'll never be doing that with Guybrush. However, Dominic Armato is back as Guybrush and this makes so much difference. ![]() I didn't connect with any of the other characters really, and the whole Porcelain Pirate bit was embarrassing. There are only two locations you can enter and some of the characters are uninspired, with the decision to re-use more than one of the character models a number of times being particularly ill-advised. Neither did things get any better when you find yourself on Flotsam Island, the location for this first episode. Consider this is meant to be the tutorial, where you learn about the interface, the decision to make the screen shake about is a curious one. It doesn't make things difficult, but a misplaced click is very easily attained. Nothing wrong with that, except that it means your mouse pointer is constantly moving about. ![]() Plus, you start out onboard a ship, which is rocking up and down on the choppy seas. I really didn't like the look of Guybrush or LeChuck, neither was I fond of the new interface or the fact the camera was far too close in for effective surveying of the scenery. And, of course, they haven't been met.Ĭertainly my first impression was Uh-oh. While nobody expects anything to match the sheer glory of the first two games, hopes were still very, very high. That is what Telltale have attempted (again -they have, of course, experience from dealing with the Sam & Max games) with this new and eagerly anticipated visit to Monkey Island. One Of The most difficult things in the whole game development industry to revisit a game so revered and beloved by fans and try to make a new version that not only meets expectations, but forges its own path as well.
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