By this time, Johnny Montreal had left the group, and Colin the Dead (aka Colin Irvine) took over on bass. After releasing a self-titled LP in 2009, their first for Stomp Records, the Brains issued the tougher, hard rock-influenced Zombie Nation in 2010. Their second full-length release, Hell n' Back, came out in 2007 and found the group sounding tighter and more confident. Two years later, the Brains brought out their debut album, No Brain, No Pain, on the German Crazy Love Records label. They made their recording debut on a 2003 psychobilly compilation called Zombie Night in Canada, contributing the track "It's Over." ![]() The Brains made a name for themselves on the Canadian club circuit with a show that included creepy costumes, elaborate makeup, and glow-in-the-dark contact lenses, though the band switched to a more conventional look when the contact lenses began giving Rene eye troubles. The original lineup featured lead singer and guitarist Rene De La Muerte (aka Rene Garcia), bassist Johnny Montreal, and drummer Frank O'Brains (aka François Demers). Not to be confused with the Atlanta-based new wave band of the same name, the Brains formed in Montreal in 2001, fittingly playing their first show on Halloween. Playing at breakneck tempos with upright bass and buzzy guitars high in the mix, the group showed off a noticeable punk undercurrent and a dark sense of humor on 2007's Hell n' Back, while their attack grew harder and more aggressive on 2010's Zombie Nation, and 2020's Satana Tarantula brought a bit more polish and precision to their performances. Pikmin Bloom, with Nintendo, has been a modest hit, but the high-profile Harry Potter: Wizards Unite was shut down after less than three years in operation.Canadian psychobilly combo the Brains graft the sounds of rockabilly and first-generation rock with hard rock and goth influences, all set to ghoulish lyrics inspired by classic horror movies and the writings of H.P. Niantic has made several attempts to replicate the winning Pokémon Go formula with other properties, with limited success. Alternatively, their cute, catlike Palico companions can tag monsters with paintballs automatically, even if the app is closed, to gather hunts for later.Īsked about competitive multiplayer and potential integration with mainline Monster Hunter games, Niantic said it couldn’t couldn’t comment, but Kawai encouraged fans to “please stay tuned.” Players can use a “paintball” item to tag monsters encountered in the real world to hunt at home, alone or with friends. Niantic’s wayspots - local points of interest identified by the Niantic community - become resource gathering points in Monster Hunter Now, while players’ real-world environment is divided into different ecological zones, with different monsters and materials occurring in each. “We hope users will try out different types of weapons,” said Niantic Tokyo’s executive director Tatsuo Nomura. The series’ distinctive, gameplay-altering weapon classes remain, but players should expect to be switching between them more frequently. The maximum battle time is just 75 seconds, to be suitable for outdoor play Niantic senior producer Sakae Osumi said it was the developer’s goal to capture all the fun and challenge of Monster Hunter battles in this short window. The game will be playable one-handed in portrait mode, or in a landscape presentation closer to the console and PC Monster Hunter games. Niantic and Capcom touted what they said was a simplified but authentic version of the Monster Hunter series’ combat, using taps and swipes on the touchscreen. It will be free to play, supported by in-app purchases. The game is being developed at Niantic’s Tokyo studio. The idea of an augmented reality Monster Hunter game was such a no-brainer that, Kawai boasted, Capcom accepted Niantic’s pitch at their first meeting. “The notion of majestic monsters roaming around city streets was extremely compelling as a real-world game,” Niantic’s chief product officer Kei Kawai said at an online briefing for press. Monster Hunter Now players will be able to find monsters and materials out in the real world as they walk around with their phones, team up with friends and strangers to hunt those monsters, and craft weapons and armor. ![]() Registration for the beta test is open at the Monster Hunter Now website. It’s due out in September on Android and iOS platforms, with a beta test beginning on April 25. Capcom and Niantic have announced a new collaboration: Monster Hunter Now, a “real-world hunting action role-playing game” for mobile devices which combines an accessible version of classic Monster Hunter gameplay with the augmented reality framework familiar from Niantic’s smash hit, Pokémon Go.
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